BitMap Shape capture system
BitMap Shape capture system
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January 18, 2006
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check it out online
boot the disk, press return when "copyright" notice is displayed.
press 1 to capture/animate shapes
when capture is loaded, press 1 to load an HGR picture. Type in
ALLCAPS as the filename and press return.
press 4 to load animation. type in one of the following for animation
name:
1)popup
2)en0
3)spinner
the animation will be played upon loading. Press 6 to replay the
animation
email me if you want the source code for this stuff
allows you to capture graphics off the Hires Screen for
use with included HIGH speed graphics driver... The
graphics to HGR code came from Graphically Speaking book.
This method of animation is called "animation of preshifted
shapes"... See the book Graphically Speaking, Chapter 12,
Animation of Preshifted Shapes.
the book is available on CD at:
http://rich12345.tripod.com/techcd/index.html
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includes:
1)capture program for capturing bitmaps from HGR screen
2)addshapes program for appending many bitmaps into a table
3)basic program to draw borders around shapes, makes
it easier to draw and edit shapes
4)a2loadbmp by Tom Green, which allows you to load
280*192 monochrome bitmaps on the apple II..
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Capture Features:
moveable shape preview window,
"clipboard" view window (moveable)
select lasso,
copy command
paste command
select lasso is now in assembly,
stores directly to graphics RAM
instead of HPLOT.
runs just as fast as "quickshapes"
now (a softdisk publication)
all memory copies are done with assembly
a shape preview is shown on screen as well
(all in assembly)
runs just fine on a real unaccelerated II
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command list:
simple animation sequences can be saved,
reloaded to view later.. this is just a hack
of the program calling it's own input routines,
press:
-W-
ASD = cursor size
-I-
JKL = cursor movement
hold CONTROL to move or resize FAST
9 to set CONTROL cursor movement
8 to set CONTROL cursor resize
5 to set animation parameters, type in number of cells
6 to view animation
3 to save animation
4 to load animation
1 to load HGR image
2 to capture shape (enter filename)
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